Monday, 5 May 2008

Second Life, Moodle , Sloodle

Second life, Moodle, Sloodle

My interview was with Chris Surridge, who is actively involved in the development of Sloodle. He teaches communication and writing at KAIST ( Korea's Advanced Institute of Science and Technology).

You've all been using a limited version of Moodle as part of this course. Its an open source VLE, a platform that can support a variety of interactive activities like wikis, forums. podcasts, assignments, quizzes …

You may also have heard about Second life.

Second life is a 3d virtual world designed by the users themselves. Users can socialise with each other using text and voice.

They create representations of themselves called avatars, which can walk, talk and fly! Parts of second life include virtual versions of real life places eg the statue of liberty, art galleries and museums.





Educational Benefits:
"For language learners it's a really interesting place because the turn taking, pausing and paying attention to what other people say that we keep drilling into our students' heads - it is really exaggerated in Second Life. When you are involved in a text chat, if you just try to blurt out whatever you are thinking you end up typing over somebody else's comments and things get confused, you fall behind, especially if you have two or three people going at the same time, so you really have to pay attention to the social mores that surround proper conversation. Our students are really aware of that and they benefit quite a bit from the fact that in Second Life they're tasked even harder to pay attention to those things and when they do speech for example with the headsets on, it's dead hard for them, not just because they have to speak and listen but because there is a little bit of a pause sometimes with the voice in Second Life so it can be really confusing in a hurry, so they really really have to pay attention to what the other person is saying. They really have to think hard about what they want to say next. They become hyper-conscious of what they are doing and what they are saying but, as a language practice tool, it is just ideal."
(Chris Surridge)

Sloodle is the integration of Moodle and second life. It stands for second life object orientated distance learning environment. A class can be conducted with student from different parts of the world in the same virtual space. With the addition of moodle tools through Sloodle, students can blog information back from second life. This is useful for task based learning when you are sending students out to investigate various things. Each time they blog back to Moodle, it outs a time and location stamp in their entry. You can click on it and teleport to that location if your second life client is open.

Another feature of note is the web intercom, which allows chats which take place in second life to
be logged back to the moodle chat log. So, you are recording the interaction, which can be used for reflection afterwards.

If Second life is like a game without a game, Sloodle brings a game component by providing tracking and scoring capabilities. "Students I have tracked in SL using the Sloodle tools stay on task, focus their attention, and work independently far better than students whose actions are not tracked or who do not correspond with Moodle via Sloodle. It's an empirical fact. " (Chris Surridge).

NOTE: Interview aside. One thing I didn't realise is that second life is

a really great place to meet up with other people involved in education
and discuss ideas. I just visited this iste island and was immediately
welcomed, given a tour. Then a group developed and we were discussing
the advantages of virtual worlds in education!




Monday, 3 March 2008

Learning Without boundaries - Case study (JISC, 2005)

A response to Buendgens-Kosten, J. (2008), 

Its a rather broad definition of a case study, but its valid as one person's vision of the future (near future, i would have thought). It certainly sounded familiar to me.

I downloaded, read and annotated the case studies on my Ameo on the bus journey to work. I listen to podcasts - it’s normally the only way I can keep up to date with the current technological trends. As a college, we already text students when their library books are overdue, rooms are changed, they miss lessons ... Every course has its own area on the vle – to access course materials and support learning activities. These support classroom teaching, they don’t replace it.

I would have loved to have access to this type of technology when I was at uni. It would have made life so much easier on field trips .. to be able to enter and exchange data at the time.

I’m not quite sure that they are suggesting that it replaces the lecture. Personally, I never found them particularly helpful, I just don’t learn like that. But, that is one of the advantages of technology: to increase the richness and variety of the learning experience and hence be more inclusive.

Now many students have to work part time to support their studies, they need the flexibility and learn anywhere anytime advantages of a technological approach.

If students aren’t so reliant on tutors/lecturers for information transmission, perhaps they would have more time to support individuals.

Most of the technology the article envisages is available now, though perhaps not fully utilized and not when the article was written, which seems to be 2005 (?).

A small point .. but the use of the mobile as a personal identification device seems a bit odd, unnecessary and open to abuse. I would have thought that fingerprint recognition or equivalent would be better …


References

Buendgens-Kosten, J. (2008), My thoughts concerning "Learning without boundaries", H807 aeb324 case stud, 09 February 2008 10:25:48

JISC (2005), Case studies of innovative practice, http://www.jisc.ac.uk/whatwedo/programmes/elearning_innovation/eli_casestudies.aspx (Accessed 2 March 2008)

Sunday, 17 February 2008

ACTIVE COLLABORATIVE LEARNING

Notes
 
Electronic voting system. fun! Results integrated into excel
 
Advantages
 
Motivated students
Immediate feedback of knowledge gained
Ttimulated discussion
Teacher gets feedback on students understanding.
incr. lecturer to student interaction
Annymous ? involves all students
 
Implications
Staff Training
Redesign of lecture theatres to facilitate discussion.

MOBILE LEARNING AND TEACHING WITH PDA'S

Notes
 
Dewsbury college, drill feedback, flash, resource development key, Microsoft activsync is flakey!
 
Advantages
 
  • increase participation.
  • richer learning environment
  • self paced learning
  • opportunity for personalised learning if linked to assessment at start. - learning objects style ?
Implications
 
  • resources designed/modified for mobile device
  • diff screen sizes of  phones - diff for resources to adapt
  • tracking via lms ?? would perhaps make more meaningful
 

MULTIMEDIA LEARNING WITH MOBILE PHONES

Notes:
 
Pdas with mediaboard -> mobile blog with a location facility. SMS/MMS/
 
Advantages found
  • Increases self esteem
  • Constructivist
  • multisensory learning
  • learner ownership of content/ student engagement
 
Implications
  • battery charging
  • technical support of students / lecturers
  • pedagogical support - v imp otherwise technology will dominate ?
  • Free alternatives to mediaboard - blogger, jaiku, twitter ? , moblog - but not sure abt location.
 

ANOTHER TEST

ANY OLD TEST

TESGT

MOBILE TEST
Coulsdon College
Main Tel:- 01737 551176
Fax :- 01737 551282
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